FiveM Developer — Custom QBCore Scripts & Servers
Custom resources, full launch-ready RP servers, optimization, and crash fixes for QBCore & Qbox. Home of Dynamic Scripts — built by a dev who runs a live 500-resource server, not a leak reseller.
The $5 leak-dump trap vs. built right
Most "prebuilt" servers are dumped leak packs held together with hope. Here's the difference on boot.


Custom FiveM server builds
QBCore or Qbox installed and configured on your VPS — properly wired, conflict-free, optimized.
QBCore or Qbox installed and configured on your VPS. Core resources, wired up and ready to run.
Start a buildA full RP server: framework, curated resources, jobs, economy, inventory — all fully optimized.
Start a buildEverything in Full RP plus custom scripts, an MLO, full optimization, and launch support.
Start a buildAdd-ons: rush delivery +$50 · extra revision +$30 each · fixed-scope packages; bigger jobs quoted per project.
Bug fixes, database & custom scripts
For existing servers: fix what's broken, build what's missing, clean up the database.
Fix one script error or resource conflict (Lua / JS), with proper bug investigation.
Get a fixOne custom script, a multi-bug fix, or a database repair (oxmysql / MariaDB).
Get a fixA full custom system, or a deep debug plus database cleanup and optimization.
Get a fixReady-made resources on Tebex
Off-the-shelf QBCore scripts, available instantly — every one ran on Living Legends Roleplay before it went on sale.
Bigger & one-off jobs
Priced per project after a quick scope.
Optimization & crash forensics
Running a 500-resource server teaches you where FiveM breaks. I diagnose and fix the things that quietly wreck performance: duplicate archetype collisions, oversized streaming assets (those 200 MB texture dictionaries), modkit conflicts, scaleform and pool overflows, and server-thread hitches. I've written my own tooling for it — texture optimizers, LOD de-dupers, and crash-log analyzers — the same tools I use to keep my own city green.
The stack
QBCore, ox_inventory, ox_lib, oxmysql, qb-target, pma-voice, MariaDB, OneSync, txAdmin, lb-phone, and a PR-based team workflow on a self-hosted Gitea. The same engineering discipline I bring to custom software — applied to game servers.
How it works
Tell me the goal
Your VPS / host, QBCore vs Qbox, server theme, target player count, and any must-have resources, jobs, or MLOs.
Scope & quote
I confirm exactly what's included and a timeline — before any work or payment changes hands.
Build & handoff
Installed on your server, yours to keep, with notes on how everything is wired.
🔒 Access is arranged securely after we talk — never share passwords or keys in a public form. Put the scope in the contact box; we'll sort access privately. Fastest channel: the Dynamic Scripts Discord.
Tested on a live server
Living Legends Roleplay runs 500+ resources on a high-spec box, 24/7, with real players and real load. It's not a marketing line — it's the proving ground. If a script holds up there, it's ready for yours.
FAQ
Framework setup starts at $90, a full optimized RP server at $250, and a custom build with scripts and an MLO at $600. Bug fixes and one-off scripts start at $30. Bigger or unusual jobs are quoted per project after a quick scope.
Yes — custom QBCore resources built to spec, plus modification and debugging of existing ones. Everything is tested on a live production server before it ships, not just on a localhost box.
Both. QBCore primarily, with ox_inventory, ox_lib, oxmysql and qb-target, and I handle QBCore↔Qbox migrations including the qb-target vs ox_target differences that trip most people up.
Yes — that's a specialty. Duplicate archetype collisions, oversized streaming assets, pool overflows, scaleform leaks, and the texture / asset optimization that keeps a big server stable.
Never. Everything is built or properly licensed. If you've seen a console like the red one above, that's exactly what I clean up.
Securely, after we talk — never through a public form. Don't put passwords or keys in the contact box; we'll arrange access privately once the scope is set.
Resourcery: the course behind the craft
Everything on this page as a skill you can learn: Resourcery is my gamified course on running a FiveM server — scripts, database, items, jobs — across QBCore and Qbox. Sixteen phases, interactive break-fix labs, XP and ranks, and a certification at the end. First 3 phases are free; $39 for the full course. It’s the thing I’m proudest of having built.
From the guides
The write-ups behind the services — free, no gate.
Need a script, a server, or a rescue?
Tell me your framework and what you're building — you'll get a straight answer fast.